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<d1b2>
<macaba> Thanks to all those who got the github CI to produce a working ngscopeclient-windows-portable - it runs here 🙂
<d1b2>
<macaba> Also saw some discussion about the future. Ideally, so I can start contributing on windows, I've already spotted a good first bug for me to look at: - I could install a minimum number of support installers (maybe just vulkan SDK perhaps?). - I could check out the repo, open a visual studio solution file and just start the build/debugger immediately with no/minimal additional steps. (I sometimes wonder if software developers love arbitrary
<d1b2>
complexity) - The total output size is much smaller than 1GB (least important though).
<azonenberg>
macaba: so basically right now, we pull in a ton of other overhead because glscopeclient uses GTK and a ton of other heavyweight dependnecies that are hard to use under visual studio natively
<azonenberg>
the plan was to not do too much more work on the windows build process until we had fully deprecated that
<azonenberg>
Which basically means taking the last few features that are glscopeclient-only and implementing them in ngscopeclient before making a clean cutover
<azonenberg>
at that point we can start doing a bunch of build environment and architectural cleanup that will be much easier vs trying to do in both tools (or impossible outright due to GTK etc)