azonenberg changed the topic of #scopehal to: libscopehal, libscopeprotocols, and glscopeclient development and testing | https://github.com/glscopeclient/scopehal-apps | Logs: https://libera.irclog.whitequark.org/scopehal
<josuah> I'll start by getting scopehal to compile, now that I have linux (I'll get OpenBSD support in another universe ^_^)
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<azonenberg> The other thing i'm starting to experiment more with in ngscopeclient is deferred / background processing of long running operations like waiting for values from instruments
<azonenberg> So a properties window might show up immediately but not populate with full details until a few hundred ms later
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<_whitenotifier-7> [scopehal-apps] azonenberg opened issue #492: Audio output feature for waveforms - https://github.com/glscopeclient/scopehal-apps/issues/492
<_whitenotifier-7> [scopehal-apps] azonenberg edited issue #492: Audio output feature for waveforms - https://github.com/glscopeclient/scopehal-apps/issues/492
<_whitenotifier-7> [scopehal-apps] azonenberg opened issue #493: Add preferences to cap streaming rate and disable repeating trigger - https://github.com/glscopeclient/scopehal-apps/issues/493
<_whitenotifier-7> [scopehal-apps] azonenberg labeled issue #493: Add preferences to cap streaming rate and disable repeating trigger - https://github.com/glscopeclient/scopehal-apps/issues/493
<_whitenotifier-7> [scopehal-apps] azonenberg labeled issue #492: Audio output feature for waveforms - https://github.com/glscopeclient/scopehal-apps/issues/492
<d1b2> <david.rysk> And there’s why you need SDL 😂
<azonenberg> Lol. I suspect there are good cross platform audio libraries that are less heavy. But as I mentioned on the call I'm also not tightly coupled to glfw at this time
<azonenberg> there are about a dozen API calls we make that could be easily swapped out to SDL if we decide to go that way
<azonenberg> So this could be easily changed now or in the future
<d1b2> <david.rysk> For cross platform libs, portaudio is the usual one, but there are newer options too
<azonenberg> I mean back in the day I used OpenAL
<azonenberg> i have no idea if that's still a thing (and we don't need 3D positional audio for this application)
<d1b2> <david.rysk> Ahh, OpenAL is another thing that got ruined by Creative Labs
<_whitenotifier-7> [scopehal] azonenberg pushed 3 commits to master [+0/-0/±8] https://github.com/glscopeclient/scopehal/compare/936fb0d1a137...f11ee4a15d00
<_whitenotifier-7> [scopehal] azonenberg 130a96c - DCD: input should be uniform not sparse
<_whitenotifier-7> [scopehal] azonenberg 966f033 - Added IsVectorModulationAvailable
<_whitenotifier-7> [scopehal] azonenberg f11ee4a - Initial sweep configuration for SSG5000X
<_whitenotifier-7> [scopehal-apps] azonenberg pushed 4 commits to master [+4/-0/±15] https://github.com/glscopeclient/scopehal-apps/compare/73e2d83d4f94...b0d027b066d6
<_whitenotifier-7> [scopehal-apps] azonenberg 18fddf9 - Fixed bug where current was formatted as volts not amps
<_whitenotifier-7> [scopehal-apps] azonenberg c239213 - Initial skeleton of RFGeneratorDialog
<_whitenotifier-7> [scopehal-apps] azonenberg a6fc620 - PowerSupplyDialog: load UI state asynchronously
<_whitenotifier-7> [scopehal-apps] azonenberg b0d027b - RFGeneratorDialog: can now configure all features exposed by current (very limited) API. No tooltips etc yet.
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<bvernoux> hello
<bvernoux> if anyone have an idea why the GitHub CI Windows Test fail
<bvernoux> I clearly do not understand why it was working before and now it fail to run the exe
<bvernoux> I even tried to execute it with GitHub CI in debug mode but there is absolutely no any error except the "Error: Process completed with exit code 127."
<bvernoux> Last things I changed was removing opencl packages not used/required anymore in msys2/PKGBUILD
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<t4nk_fn> johnsel .... *sigh*
<t4nk_fn> I have my finger on the 'order' button for that fx3 board ;)
<t4nk_fn> bleh, I ordered it.
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