<guso78>
I am not an artist, an artist could do it even much better
<teepee>
nice, so minecraft in openscad next?
<guso78>
haha, probably we need to do: from minecraft import *
<guso78>
teepee, would it help you to rebase python-pr to latest master in my place and PR again ?
<guso78>
i am confident a minecraft enthusiastic will make use of it.
<teepee>
the rebase should not be a problem, my problem is not having a reasonable sized block of time so far
<guso78>
teepee, so probably i have to change my focus onto something else in the meantime (not fun to be stalled on current topic). Just trigger me when becoming vacant again:)
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<teepee>
there's also GSoC coming, I wonder if we would optimistically list some python related topic
<teepee>
have you heard about Google Summer of Code?
<guso78>
just googling GSoC now ...
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<guso78>
are you going to apply for GSoC ?
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<teepee>
we do this for quite a number of years under a so called umbrella of BRL-CAD, so we don't apply ourselves but list our projects via BRL-CAD
<teepee>
so 2 people from the BRL-CAD team do the administrative stuff and a varying list of CAD related open source projects present their topics
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<guso78>
just browsed through the projects of BRL_CAD.
<guso78>
does BRL_CAD has its own software, or is it just the umbrella ?
<teepee>
yes, it's one of the oldest open source projects, huge CAD package originally create for (or by?) the us military
<teepee>
a bit between code and mouse-click tools
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<guso78>
Ahh, found their images now. They *do* have textures already :)
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<teepee>
guso78: yes, I've not looked into details but this year Appleseed takes part too and it was mentioned they integrated with BRL-CAD and that's a physics based rendering engine
<teepee>
otherwise they also do have raytracing, NURBS and STEP file integration
<teepee>
like I said, HUUUUGE package with lots of features, likely a bit niche as the usage is different
<guso78>
physical means also implementing physical equations of velocity, acceleration, force, et cetera ?
<Scopeuk>
usually physical in this context means that it does light physics to draw the scene, reflection/diffusion/absorption etc usually whilst ray tracing