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<sinned6915> InPhase: 3D round? round?
<InPhase> Yeah, like a proper grip shape.
<sinned6915> are those libraries?
<InPhase> Well not that I know of for a good grip shape. But it's doable.
<InPhase> I vaguely remember discussing (maybe helping?) peepsalot with a gun grip shape in OpenSCAD many years ago.
<sinned6915> hey, do you have access to a spectrometer?
<InPhase> Not anymore. I left that field.
<sinned6915> can you come up with a clone recipe for sometime?
<sinned6915> :(
<InPhase> Although you can get a really crappy spectrometer for like $10 on Amazon.
<sinned6915> Starrett M-1 is basically anhydrous lanolin and some light/middle weight distilates. but they get $100/gallon
<sinned6915> its crazy
<sinned6915> and all the other competitor prodcuts are roughly the same and get similar prices
<sinned6915> the lanolin gets left behind as the other stuff evaporates, leaving a thin film of protection your tools
<sinned6915> use to be like $25-$30 a gallon. that was tolerable.
<sinned6915> is plot like a surface of revolution?
<InPhase> Oh, it has my name on it. I must have helped. :)
<sinned6915> i know, i might want to get a hand signed NFT from out
<sinned6915> i know, i might want to get a hand signed NFT from you
<InPhase> peepsalot: Did you ever actually use that?
<peepsalot> yep
<InPhase> peepsalot: I'm curious how it actually felt in hand.
<peepsalot> it was for a water gun
<peepsalot> feels fine
<InPhase> sinned6915: So there you go. I would probably aim for something more like that. Although obviously without so much material behind the front face for a syringe or pipette grip, and without the vertical tilt.
<sinned6915> i will play with it a bit.
<sinned6915> the whole shebang is to make it easier to dose out solder flux or solder paste
<peepsalot> here is the actual part I used which was adapted from InPhase's base example above: https://gist.github.com/thehans/1547e5f8477b63351f2723d1e557f2c6
<peepsalot> this has a cylindrical hole to go over a PVC pipe and be glued in place
<InPhase> sinned6915: At minimum, rounded something like this: https://www.fishersci.at/shop/products/12-channel-adjustable-volume-softgrip-pipette/12346239
<InPhase> Blurry picture, but I think that's enough to see what those look like.
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<sinned6915> what part of that file did this part?
<peepsalot> probably the part with the comment // transition between grip and barrel :P
<InPhase> :)
<sinned6915> oh, fml
<sinned6915> thank you for sharing
<sinned6915> this is great to learn from
<sinned6915> so how did the water gun work?
<InPhase> I do not remember this code at all, but it sure looks like something I would have written while in the zone.
<peepsalot> it worked pretty well for a while then the internal 3d printed valves kinda fell apart. I used rubbr cement to mate some PETG prints, and that just popped apart, I should really fix it.
<InPhase> That style of shape making is sort of the mental predecessor to those routines I added to the ClosePoints library.
<peepsalot> but with PVC pipes + printed parts
<InPhase> I had to watch a youtube video to see how they work, but seems like an interesting high water volume design. It sure seems to require a lot of reloading though.
<InPhase> A smaller output nozzle would probably be better than the commercial version.
<InPhase> You'd get more range and a longer fire time.
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<peepsalot> well, mine actually worked a little different, were it had a input hose on the back, and could pump water up on the out stroke (i.e. from a pool, or bucket)
<InPhase> Water tank backpack. :)
<peepsalot> yeah, that was another idea, but never got that far with it
<InPhase> Although I guess that would be great as a pool toy.
<sinned6915> as cold as it has been, water guns are not high on my list
<sinned6915> fusion reactors are another thing ...
<sinned6915> hot tube sounds like a great idea excpet for the energy to run it
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<Scopeuk> we definitely built one as kids from a scrap cars window washer system worked down to a single nozzle, I didstictly remember using it to knock a lot of lego "people" off a wall
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<guso78> ractNode*)’
<guso78>   415 | OffsetNode *offNode = dynamic_pointer_cast<OffsetNode>(&node);
<guso78>       | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~^~~~~~~
<guso78> In file included from /usr/include/c++/12/memory:77,
<guso78>                  from /home/gsohler/git/openscad/src/core/AST.h:4,
<guso78>                  from /home/gsohler/git/openscad/src/core/node.h:9,
<guso78>                  from /home/gsohler/git/openscad/src/core/NodeVisitor.h:4,
<guso78>                  from /home/gsohler/git/openscad/src/geometry/GeometryEvaluator.h:3,
<guso78>                  from /home/gsohler/git/openscad/src/geometry/GeometryEvaluator.cc:1:
<guso78> _ptr<_Tp>&)’
<guso78> sorry
<guso78> how to solve this one ?
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<Scopeuk> the type in your <> doesn't appear to be a pointer type
<Scopeuk> I could be wrong on that though I am lacking context
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<teepee> not sure, maybe it's the missing const?
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<guso78> teepee, yes it was the const. thank you!
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<gbruno> [github] krhackbarth opened issue #4518 (unable to type more than three digits into an input box in the customizer) https://github.com/openscad/openscad/issues/4518
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