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antocuni>
it's a different use case than HPy, but many ideas are similar
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antocuni>
and the idea of using some of the bits of the handle to store debug info can be useful also for us
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cfbolz>
antocuni: I've been reading some game development blog posts too, actually
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cfbolz>
They do some interesting things with handles too
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cfbolz>
(they also converged against something that is basically hidden classes)
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antocuni>
hidden classes like the javascript ones?
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antocuni>
I don't understand why you need them in C++?
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cfbolz>
antocuni: because you implement super flexible systems like the one that I linked ;-)
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