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<antocuni> an interesting blog post about using handles in a C++ codebase: https://floooh.github.io/2018/06/17/handles-vs-pointers.html
<antocuni> it's a different use case than HPy, but many ideas are similar
<antocuni> and the idea of using some of the bits of the handle to store debug info can be useful also for us
<cfbolz> antocuni: I've been reading some game development blog posts too, actually
<cfbolz> Mostly about this thing: https://github.com/SanderMertens/flecs
<cfbolz> They do some interesting things with handles too
<cfbolz> (they also converged against something that is basically hidden classes)
<antocuni> hidden classes like the javascript ones?
<antocuni> I don't understand why you need them in C++?
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<cfbolz> antocuni: because you implement super flexible systems like the one that I linked ;-)
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