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<cone-355> ffmpeg Lynne master:b95ee2ec5f84: configure: update copyright year
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<cone-263> ffmpeg Gyan Doshi master:e1c1dc8347f1: configure: correct lensfun header function check
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<cone-263> ffmpeg James Almer master:e9722735fad4: avcodec/d3d12va_mpeg2: remove unused variables
<cone-263> ffmpeg James Almer master:85b8d59ec763: avcodec/d3d12va_mpeg2: change the type for the ID3D12Resource_Map input data argument
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<BBB> Lynne: nevcairiel is correct, ibc is screen-content only
<BBB> ibc in av1 is very ... peculiar
<BBB> for example, when enabled, all postfilters (restoration, deblock, cdef) are disabled, IIRC
<BBB> there's also specific rules on how far the motion vector has to be distanced from the current block in terms of delay ("for hw \o/ !!!"), plus (obviously) that is has to be within the same tile
<BBB> and of course, intra-frame only
<BBB> palette is more generic
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<Lynne> was that how it was? I remembered the opposite
<Lynne> even with that "for hw", hw found it hard to implement
<Lynne> at least nvidia had issues implementing it for av1 and needed weird hacks in the vulkan spec
<jkqxz> The most straightforward IntraBC implementation is to reuse the decoder motion compensation hardware to load the predictions.
<jkqxz> That's where the delay comes from, because you need the results to actually have been written to memory before you then load them back again.
<jkqxz> Hence also all the constraints on filters, because if they were present you would end up having to write a separate output surface for intraBC to use (just like you do with film grain if you apply it at the decoder).
<BBB> oh, another fun fact about intrabc: it's fullpel only \o/
<BBB> because why not
<BBB> I don't know how ibc in vvc works
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