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<
d1b2>
<johnsel> stumbled on this azonenberg
<
d1b2>
<johnsel> may or may not be useful
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<
azonenberg>
interesting but likely not useful since imgui includes a lot of that
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<
d1b2>
<johnsel> yeah it became relevant when I read api-compatible with cairo
<
d1b2>
<johnsel> but I don't think it's that much work to do whatever cairo did ourselves you said right?
<
azonenberg>
That's it
<
azonenberg>
basically given width/height and some simple integer scaling factors, draw a series of closed polygons on it
<
azonenberg>
it would not take long at all
<
azonenberg>
Rendering as vulkan geometry to a texture is one of many possible ways to implement it
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<
d1b2>
<johnsel> azonenberg around?
<
d1b2>
<johnsel> and no that is not worth the dependency no
<
d1b2>
<johnsel> xoa2 is down
<
azonenberg>
Back, let me see...
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