ifreund changed the topic of #river to: river - a dynamic tiling wayland compositor || https://github.com/riverwm/river || channel logs: https://libera.irclog.whitequark.org/river/
<ifreund> alebastr: nice work! For river I think I want to check if the insensitive match results in XF86Screensaver and if it does then check if it's an exact match, defaulting to XF86Screensaver if not
<ifreund> then I want to add a big TODO to switch to only using exact matches if/when this interface gets broken
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<scherso> Hey, has anyone here ever tried running certain games under wine on river? My friends recently wanted to play Halo, the Master Chief Collection, so of course I downloaded it and tried to play, but it seems like my mouse wont lock into a window when using software like wlr-randr. I do have a video I can upload to a service like streamable to
<scherso> demonstrate this.
<scherso> I've uploaded the video with a demonstration, you can see what I'm talking about here: https://streamable.com/dryih5
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<tiosgz> scherso: i'd think it's because xwayland doesn't translate its means to do that to the respective wayland protocol (if possible at all)
<tiosgz> according to the arch wiki wine has experimental wayland support, but i'd expect it doesn't know that protocol yet
<scherso> I see
<tiosgz> what would work in your case is setting a gap between the screens, large enough that a mouse movement cannot cross it
<scherso> Yeah, it seems like other people have this issue, I'll try the gaps thing, but apparently there's steam's "gamescope" project that I could just run
<scherso> I'll try both
<scherso> allegedly fixed in hyprland, I don't really want to use hyperland though, I prefer river :) (https://github.com/hyprwm/Hyprland/issues/2376)
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<scherso> I seem to have fixed it by enabling the ~amd64 keyword for xwayland in /etc/portage/package.accept_keywords
<scherso> I unfortunately use Gentoo.
<scherso> Thanks for the help!
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<nevoyu> alebastr: you available currently?
<ifreund> fwiw xwayland does use the pointer-constraints and relative-pointer protocols which should make games like that work in theory
<leon-p> ifreund: I'v rebased the keyboard-group glob PR btw
<ifreund> there may be a bug somewhere, but I don't know of any pointer constraints related bugs with wayland native clients currently
<ifreund> leon-p: thanks! I'll have a look :)
<ifreund> there is this issue, though it's not quite the same: https://github.com/riverwm/river/issues/939
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<tiosgz> ack, thanks for the correction :)
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<scherso> weirdly, the cursor issue doesn't happen while playing read dead redemption, I think it's game specific, lemme launch other games though
<ifreund> might be worth looking on the xwayland issue tracker for this kind of thing
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<scherso> Is it possible to compile river with wlroots 17+?
<ifreund> scherso: river's master branch requires wlroots 0.17.1
<scherso> Oh, I must be using an older version then
<scherso> I'm compiling from a user repository
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