<Guest89>
i am getting warnings like ignoring unknown variable and stuff
<ndnihil>
paste the warnings into a separate paste
<teepee>
ah, gridfinity
<Guest89>
WARNING: Can't open include file 'gridfinity-rebuilt-utility.scad'.
<Guest89>
Compiling design (CSG Tree generation)...
<Guest89>
WARNING: Ignoring unknown variable 'h_cb' in file gridfinity-rebuilt-baseplate.scad, line 60
<Guest89>
WARNING: Ignoring unknown variable 'h_hole' in file gridfinity-rebuilt-baseplate.scad, line 60
<Guest89>
WARNING: Ignoring unknown variable 'h_skel' in file gridfinity-rebuilt-baseplate.scad, line 60
<Guest89>
WARNING: undefined operation (undefined + undefined) in file gridfinity-rebuilt-baseplate.scad, line 60
<Guest89>
WARNING: undefined operation (undefined + undefined) in file gridfinity-rebuilt-baseplate.scad, line 60
<Guest89>
WARNING: Ignoring unknown variable 'h_base' in file gridfinity-rebuilt-baseplate.scad, line 63
<Guest89>
WARNING: Unable to convert translate([0, 0, undef]) parameter to a vec3 or vec2 of numbers in file gridfinity-rebuilt-baseplate.scad, line 63
<Guest89>
WARNING: Ignoring unknown module 'rounded_rectangle' in file gridfinity-rebuilt-baseplate.scad, line 65
<Guest89>
WARNING: Ignoring unknown module 'gridfinityBase' in file gridfinity-rebuilt-baseplate.scad, line 67
<Guest89>
WARNING: Ignoring unknown variable 'h_base' in file gridfinity-rebuilt-baseplate.scad, line 69
<Guest89>
WARNING: undefined operation (undefined - number) in file gridfinity-rebuilt-baseplate.scad, line 69
<Guest89>
WARNING: Unable to convert translate([0, 0, undef]) parameter to a vec3 or vec2 of numbers in file gridfinity-rebuilt-baseplate.scad, line 69
<Guest89>
WARNING: Ignoring unknown module 'rounded_rectangle' in file gridfinity-rebuilt-baseplate.scad, line 70
<Guest89>
WARNING: Ignoring unknown module 'pattern_linear' in file gridfinity-rebuilt-baseplate.scad, line 72
<Guest89>
guys you there
<teepee>
looks like it's missing a 2nd file
<Guest89>
i will send you the link to the github page
<invultri>
Good evening, it seems that I can somehow render multiple polygons with the polygon() function without providing paths? Vector: [[0, 45.6032], [0, 59.6032], [1.9, 59.6032], [1.9, 58.0338], [3.8, 58.0338], [3.8, 61.4988], [0, 62.1689], [0, 71.525], [3.8, 81.9655], [3.8, 0], [0, 0], [0, 41.8032], [3.8, 41.8032], [3.8, 45.6032]]
<invultri>
Is this 'expected' behavior or something else?
<peepsalot>
polygon by itself doesn't have much checks for validity. but constructing paths with zero width sections between them will likely run into issues further down the line if it gets extruded and passed to CGAL etc.
<peepsalot>
I would consider that undefined behavior
<invultri>
I guess cgal does some 'guessing' here, cause it is not like I close the rings
<peepsalot>
clipper might be automatically cleaning up inputs behind the scenes, don't know off the top of my head.
<peepsalot>
cgal is not involved in a plain polygon call
<peepsalot>
in summary: just because you don't immediately see an error, i wouldn't assume its "ok" to do incredibly questionable things with geometry data
<peepsalot>
seems like obfuscation for no good reason
<invultri>
this was an accident, it is the result of the suth hodge clip. Happy accident maybe if I can make it work somehow.
<peepsalot>
a single path (list of points) should represent a single outline. if it doesn't then i would work on fixing it until it does
<invultri>
so my new challenge is to actually make the paths now in this situation... going to be fun
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<invultri>
and after a couple of years you find out that you can wrap echo around an assignment in a let block
<peepsalot>
echo exists as an expression and as a module
<peepsalot>
assert too
t4nk_freenode is now known as t4nk_fn
<ndnihil>
oh wow, views on my linear actuator vid doubled overnight
<ndnihil>
a whole 62 of them now!
<ndnihil>
I must be bigtime
<ndnihil>
youtube should send me one of those plaques now
<ndnihil>
Views
<ndnihil>
69
<ndnihil>
49 more than usual
<ndnihil>
-nice-
<ndnihil>
analytics shows more current view count
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