ChanServ changed the topic of #crystal-lang to: The Crystal programming language | https://crystal-lang.org | Fund Crystal's development: https://crystal-lang.org/sponsors | GH: https://github.com/crystal-lang/crystal | Docs: https://crystal-lang.org/docs | Gitter: https://gitter.im/crystal-lang/crystal
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<FromGitter> <skinnyjames> @Blacksmoke16 athena console ended up being pretty slick. Thanks. ⏎ ⏎ Now I just need to dig myself out of the hole I made by using `with ... yield`. :) Hoping this one (https://forum.crystal-lang.org/t/rfc-with-yield-replacement/386/48) moves forward.
<FromGitter> <skinnyjames> Looks cool, will check it out.
<FromGitter> <Blacksmoke16> 💪 glad to hear! any issues/questions feel free to ping me
<FromGitter> <Blacksmoke16> id also suggest using the latest commit, save yourself from some breaking changes next release, and give you access to the table gen
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<FromGitter> <azurelmao> How would I use OpenGL in crystal? Is there an already made glfw lib or do I have to bind to the C lib myself?
<FromGitter> <azurelmao> ok nvm chat gpt answered me :o
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<FromGitter> <jrei:matrix.org> Or you can search on GitHub
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<FromGitter> <skinnyjames> Would anyone be up for helping me better understand why this snippet (https://play.crystal-lang.org/#/r/e83k) breaks when removing the comment?
<FromGitter> <Blacksmoke16> with the added complexity of generics
<FromGitter> <Blacksmoke16> it works if you replace the generic on the task with `Barista::Project` and not `CoffeeShop`
<FromGitter> <skinnyjames> Ah thanks, I was hoping to be able to specify multiple projects. Originally I was using an Object based DSL design, but kept finding that I needed more workarounds.
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