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<il>
I'm completely converted, what do I read/watch/listen to to gain this superpower
<freem>
?
<il>
I want to learn how to model stuff in solvespace, I'm watching videos of people blazing through some relatively complex modeling jobs, and I'm asking for resources hah
<il>
I guess I ought to start with reading the entire reference
<freem>
when I started I just watched the tutorial video to get a grasp
<freem>
all the rest is training and practice
<freem>
not saying I'm good though :D
<freem>
far from it, even
<freem>
but I think it's mostly about how you need to think
<freem>
draw in 2D, project the shape on 3rd axis, define a new 2D place, draw, project, combine, rinse & repeat
<il>
Yeah, I've managed to get somewhat used to the openscad process, it's even fun
<freem>
I don't like openscad
<freem>
I never liked maths... and if I wanted to program my stuff I'd just go opengl I guess
<il>
freem: the concept that's new to me in solvespace is the constraints and 'linking' parts by the constraints, I'm hoping it's not too hard
<il>
You can enforce some nice symmetry and stuff like that with the constraints
<freem>
constraints are awesome
<il>
One thing I'm curious about in solvespace now is what about symmetries that aren't powers of 2
<freem>
you draw the bulk without caring too much about the general shape, and then you place constraint, and everything usually just goes the way you want
<il>
I.e. 3 (120 degree), 5, 6, 7 etc.
<il>
freem: kinda like creative writing, put everything down on paper and then start editing it lol
<il>
Overproduce and then cull haha
<freem>
perhaps. I had some school training at solidworks 20 years ago though, and it worked the same I think?
<il>
I was 4 or 5 20 years ago lol
<freem>
https://p.mort.coffee/jfp.png one of the things I made for my brother's child is a set of dominoes. That one is a part of it
<freem>
dunno if it answers your question about PoT
<il>
PoT?
<freem>
I studied electronics then, but we still had to get some mechanics lessons
<freem>
power of two
<freem>
sorry, old coding habits
<il>
ah, symmetry, it doesn't
<freem>
wdym it does not?
<il>
my question was about radial symmetry
<il>
The stuff I'm seeing in videos usually uses symmerty around 2 orthogonal axes
<freem>
well, why would it be a problem?
<il>
I'm not saying it'd be a problem, I just don't know how it would be done
<il>
I don't know how anything would be done lol
<il>
'the symmetry plane may be specified explicitly', I think that's the 'solution'
<freem>
just life going on, and not being able to cope with cascades of shit, is all
<freem>
guess I should remove the dust from the printer still
<freem>
and adjust it, needs to be done since I have not printed anything since ~2 years
<freem>
one of the difficulties of solvespace imo is when you start combining several parts, I find that relatively annoying to do, but then, I'm not a mechanics neither
<freem>
maybe I just don't the thinking right :)
<il>
Yeah, just don't forget to appreciate every improvement. I think that if you put work into getting your printer back into working order today, it'd be an improvement on the day, no matter how the rest of the day was :D
<freem>
sure thing
<il>
When one gets into a depressive mood, it can be difficult to recognize small improvements one makes, and that can keep you down...
<freem>
I know
<freem>
not exactly a topic I enjoy tbh
<il>
alright, alright
<freem>
I mean, it's #solvespace, not #mindfuckery :)
<il>
that's true
<freem>
hm... anyone around knows what are the GUI entrypoints in code? I'm thinking I could toy with the idea of using glfw3+dear-imgui instead of gtk, so that I'd be able to avoid this transition (I consider it a bad idea, as gtk is only worthening as times goes by, but I would not ask others to scratch that itch of mine for me)
<ghane>
il: hi, so you made it here :-)
<ghane>
il: there are some good basic tutorials at solvespace.com to start with...
<il>
Yeah, I figured it out haha
<ghane>
I think there is the possibility to att variables/parameters now as well to have dimensions written in a list and use them as constraints