azonenberg changed the topic of #scopehal to: ngscopeclient, libscopehal, and libscopeprotocols development and testing | https://github.com/ngscopeclient/scopehal-apps | Logs: https://libera.irclog.whitequark.org/scopehal
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<_whitenotifier-9> [scopehal-apps] azonenberg commented on issue #675: Refactor all shaders to handle Vulkan implementations with 64K max thread blocks in X axis - https://github.com/ngscopeclient/scopehal-apps/issues/675#issuecomment-2143713023
<_whitenotifier-9> [scopehal-apps] azonenberg closed issue #675: Refactor all shaders to handle Vulkan implementations with 64K max thread blocks in X axis - https://github.com/ngscopeclient/scopehal-apps/issues/675
<_whitenotifier-9> [scopehal-apps] azonenberg commented on issue #675: Refactor all shaders to handle Vulkan implementations with 64K max thread blocks in X axis - https://github.com/ngscopeclient/scopehal-apps/issues/675#issuecomment-2143713089
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<_whitenotifier-9> [scopehal] azonenberg opened issue #872: Add complex-input FFT filter - https://github.com/ngscopeclient/scopehal/issues/872
<_whitenotifier-9> [scopehal] azonenberg commented on issue #716: Make filter compute shaders use 2D grid of no more than 64K blocks on a single axis - https://github.com/ngscopeclient/scopehal/issues/716#issuecomment-2143776722
<_whitenotifier-9> [scopehal] azonenberg edited a comment on issue #716: Make filter compute shaders use 2D grid of no more than 64K blocks on a single axis - https://github.com/ngscopeclient/scopehal/issues/716#issuecomment-2143776722