<ocdtrekkie>
It syncs game state between devices and sessions now, and properly supports anonymous players.
<ocdtrekkie>
Anonymous players playing simultaneously may experience weird issues though because I'm treating Anonymous like a user. I might retain anonymous high score, but try to break game state sync for them at some point, we'll see.
<ocdtrekkie>
I think a high scores list is one of the key perks to putting it on Sandstorm, so going to implement that probably and then it'll be market ready.