<FromGitter>
<mattrberry> That said, it also works in the demo translated to crystal..
<FromGitter>
<mattrberry> But if I add those two lines into a small existing program, it crashes..
<FromGitter>
<mattrberry> Maybe it's just an imgui edge-case and not a larger problem.. hopefully
<FromGitter>
<mattrberry> I'll play around with it some more
<FromGitter>
<mattrberry> Hmm yeah translating my demo directly to c++ works fine but crashes in crystal. Maybe there's some difference between how I initialize imgui in macos in my demo? Still looking..
<FromGitter>
<mattrberry> I think I'm convinced that something else is going on..
<FromGitter>
<mattrberry> I'll try updating the demo code for your imgui sfml bindings to see if that fails too. Wondering if somehow I'm doing something wrong with my sdl/opengl bindings..
<FromGitter>
<mattrberry> Looks like https://github.com/oprypin/crystal-imgui-sfml is having issues finding sfml on mac. I'll keep looking into this another time and just disable imgui in my emulator for now haha. Maybe it's not meant to run on mac :p