<ghane>
ddevault: when creating a new workplane you can either use a point, in which case the cooridnate axes are used for the plane or select a point and two lines, if you add more construction lines to your original sketch I think you could do that
<ddevault>
I did add a few more construction lines but I can't seem to get a plane which is tangent to the cylinder
<ghane>
otherwise you could just create one spoke that aligns with a plane (and is tangent to the cylinder) and revolve it
<ddevault>
for example, if you look at this model
<ghane>
sorry not revolve "new group step and repeat rotating"
<ddevault>
if I select the nearest point, and the two lines across the cylinder at either end of the line through the middle, I would assume I get a workplane tangent to the cylinder
<ddevault>
but nope
<ddevault>
ah actually that line is not tangent
<ddevault>
but I did create more construction lines which were tangent to no avail
<ddevault>
lemme play with it some more
<ghane>
:)
<ddevault>
another solution that occured to me this morning is to just add spokes which run the full length of the cylinder and then carve out pegs with a difference drawn over top
<ddevault>
if I choose the point on the cylinder nearest the viewer, and the two lines of the reference cuboid that form a tangent plane, I don't get a tangent workspace
<ghane>
that sounds strange, but if you select the point nearest to the viewer in that case you should be able to get a new workplane aligned to the coordinate axis that should be tangent?
<ddevault>
I think what I needed is assembly, not union
<ddevault>
not sure why though
<ddevault>
this whole part is eventually going to be diff'd out of a larger cylinder
<ddevault>
hope that works
<ghane>
Oh, yes that happens sometimes... the solver calculates something incorrect, think it usually happens when curved surfaces are intersecting in some odd way
<ghane>
a workaround (which might hurt the resolution) is if you select the mesh in the property browser and check "force NURBS surfaces to triangle mesh"
<ddevault>
I got my model working now without a workaround, by using an assembly extrusion rather than a union
<ghane>
not really from the model... a handle for turning something? (faucet related based on the filename)
<ddevault>
yeah, it fits over the handle on my kitchen faucet to provide more leverage so this blasted dutch water pressure doesn't soak my kitchen every time I turn it on