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Pixel_Outlaw>
Hello all, kind of considering Racket for the Lisp game Jam and I was wondering if there are options for real time simple arcade games.
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Pixel_Outlaw>
Probably just a simple top down shooter with a handful of enemies and a player.
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mason>
Or do you mean a games and/or sprite library?
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Pixel_Outlaw>
I need roughly 30 smallish sprites being drawn in real time and keyboard polling at about 30 to 60 frames per second. :)
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Pixel_Outlaw>
That r-cade might work.
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Pixel_Outlaw>
welp, looks like it would cause a cascade of me installing newer versions of C libraries manually. :P
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Putonlalla>
What's the preferred thing to do when you want to generate macros with an accumulator (that gets reduced during expansion)?
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Putonlalla>
Right now, I have `define-for-syntax`ed a recursive function that uses `syntax-e` all over the place, but it's quite messy.
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samth>
Putonlalla: can you explain a bit more what you mean?
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