<discocaml>
<regularspatula> Oh yeah. base Or_error uses lazy internally …I guess serialization and comparisons will need to be locked if you do something weird like capture some mutable state when creating them
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<companion_cube>
Lazy and serialization already don't play too well :D. At least Marshall.
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<discocaml>
<contextfreebeer> how do you handle creating artifacts that are to be used at *runtime* with Dune? e.g. for a compiler using Dune to compile the runtime that you will link against. You can hardcode the path of course but how do you solve this properly?
<discocaml>
<contextfreebeer> by "hardcode the path" I mean specify the path to the object file in the _build directory
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<discocaml>
<yawaramin> you can read the path from an environment variable
<discocaml>
<contextfreebeer> ig
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<companion_cube>
I'd like to group some common cmdliner options in a record, and have a parser for this record that's shared in multiple commands
<companion_cube>
anyone knows if it's possible? I only see individual flags in cmdliner :/
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<discocaml>
<smondet> @companion_cube you can do that with `Cmdliner.Term.t` values but not for parses AFAIK (arg parsers are for individual options)
<discocaml>
<smondet> @companion_cube you can do that with `Cmdliner.Term.t` values but not for parsers AFAIK (arg parsers are for individual options)
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<companion_cube>
but I didn't see a way to use a term in another term, did I miss it?
<discocaml>
<andreypopp> via $
<discocaml>
<andreypopp> f $ arg1 $ arg2
<companion_cube>
hu, ok
<companion_cube>
thought that didn't work for some reason
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<discocaml>
<gabyfle> Is OCaml generally faster when manipulating mutable data structures or immutable data structures ?
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<discocaml>
<gabyfle> I had the choice and I always prefer using immutable ones so my code is always "reconstructing" types (idk if this take makes sense). For example, all my functions will have a prototype that looks like t -> ... -> t. And I'm wondering if this is a bad habit or not, or if using mutable types instead of immutable ones would make my program overall faster
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<discocaml>
<contextfreebeer> it can be slower in some cases, but sometimes the change to the asymptotics or the removal of big constant factors makes that irrelevant
<discocaml>
<contextfreebeer> mutable access isn't the same as in imperative languages due to the write barrier, as I understand it, but I have also observed that making things mutable indiscriminately can pessimize the performance
<discocaml>
<gabyfle> Ok, because I'm actually working on a virtual machine for a language of my own and I for the bytecode execution, the `vm` state is actually immutable and is being reconstructed each time an operation is made, so I was wondering if that could hit the performances doing this instead of just mutating values inside the state type
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<discocaml>
<contextfreebeer> it's exactly that kind of thing which tends to not be faster, IME, but it probably depends on the specifics of your code, you could try measuring both ways
<discocaml>
<contextfreebeer> in general I wouldn't worry about these questions unless you have proof that this is what's slowing you down
<discocaml>
<gabyfle> No i'm actually pretty sure this is not what's slowing me down
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<discocaml>
<gabyfle> I was just wondering if any of those method to build code is faster than the other
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<discocaml>
<contextfreebeer> normally records like that are just a bunch of pointers, so you're copying like maybe a few bytes each time? it's nothing. whereas mutating directly might need to go through a function call so the GC is aware of what's going on
<discocaml>
<contextfreebeer> so it will probably usually be slower, but you should use mutation if you want mutable semantics or the shape of your program is such that by doing mutation you can bypss a lot of work, it's a trade off
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<discocaml>
<limp.biskit> is`with` faster than mutable fields?
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<discocaml>
<octachron> It can be faster.
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